This page highlights some samples for game audio work I’ve done, starting with a selection from each game I’ve worked on, followed by some other audio-related endeavors further down the page. If interested in film music I’ve done, please check out the Film Portfolio section of my website! And if you’re in a hurry, check out my 10-minute demo sampler below.
Developed by M7 Productions My Role: Music and Sound Design Music Sample: Combat Music
Developed by Eli Schroeder My Role: Music Audio Sample: The Clock Room
Developed by One Game My Role: Music and Sound Design Audio Sample: Opening Theme
Developed by ReadyMen Games My Role: Music Audio Sample: Title Theme
Developed by Tangled Rays My Role: Music and Sound Design Audio Sample: Dream Sequence
Both developed by Donkey Whisper Productions My Role: Music and Sound Design Audio Sample: Puzzle Music (Pixture Perfect)
Developed by Empathy Studios My Role: Music Audio Sample: Title Theme
TimeWar, StarKnights, and Ten Pins
All developed by Dark Art Games My Role: Music and Sound Design Audio Sample 1: Boss Battle (StarKnights) Audio Sample 2: Map Theme 2 (TimeWar)
Developed by Sententia My Role: Music Audio Sample: Battle Theme 2
Sound Design Demos to Video
I made some demos to showcase my isolated sound design work. This particular sound effect demo is for the game Mortal Kombat X. I had a lot of fun making this one, considering how… graphic this game can be. I scrambled all over the place to acquire certain sounds. Fun fact, I made Scorpion’s chain dart noise using household measuring tape!
This demo focuses on the ability sounds of a small handful of League of Legends characters. As some of these abilities are so dynamic, I wanted to see what kind of auditorial sequence I could create that would properly match the animations presented. I used all sorts of fun plugins and audio editing software for this one!
Here is a small collection of demos I have made for slot machines. Each one is inspired by a particular slot aesthetic (Pop Music, Traditional Chinese, Mariachi, Las Vegas) and is ~00:45-1:00 minute in length before looping seamlessly. All utilize the ABA form, and create a strong, memorable melody in order to create a pleasant gaming experience during a bonus round.
Video Game Arrangements
I also have a collection of video game arrangements I create and upload on my Youtube account. If you are a fan of Nintendo music in particular, they’re worth checking out! In addition, I am occasionally commissioned to arrange video game music for clients. Here are two examples of big projects I’ve done.
Fire Emblem Arrange
This is my full, orchestral suite for the game Fire Emblem Fates, a game for the Nintendo 3DS. It contains over 26 minutes of a 60+ instrument orchestra. The cool thing about this particular game is its emphasis on East Asian and Celtic inspired cultures, and the conflict between them. The music reflects this stylistically, and allowed for me to write orchestral-hybrid music, that fuses with traditional East Asian and Celtic music.
Breath of Fire Arrange
Below is my work on the Breath of Fire II soundtrack, from the SNES era of gaming. With 2 weeks to convert, arrange, orchestrate, and mix 13 pieces that were originally no longer than 30 second loops, it was quite the rewarding challenge to orchestrate this in that timeframe. But ultimately I am really happy with how it turned out, especially due to the excellent animation to go alongside it by SmallBuStudio.